FWSU Educators Present at Vermont Fest: Dayle Payne

Target 3 – Flexible Learning Environments: FWSU will maximize flexible learning environments by redefining the school day, promoting learning experiences that extend beyond the school classroom, and fostering creativity, innovation, and differentiated learning opportunities for all.

Action Step: Provide students w/ access to content, resources, and methods for learning beyond the school day and beyond the school walls.

Today on the blog, we are sharing a Q&A discussion we had with Dayle Payne about her upcoming presentation at Vermont Fest:

GET YOUR GAME ON

Do your students like playing video games? They will like making them even more! This session will present the rationale for including GameMaker in your instruction, and teach even non-programmers how to get started. Sample games, rubrics and teaching tips will be included. (Participants may want to install GameMaker Lite from YoYoGames on a laptop before the session—either Mac or Windows)

What interested you in presenting at Vermont Fest 2012?

DP: I enjoy talking about what we are doing in our schools and VT Fest is a great place to share ideas.

How did you decide on your topic for presentation?

DP: Last year at VTFest, I found myself talking about making games with a number of the people I met. Many of them were interested in what we were doing at GEMS and I realized I could easily do a session on GameMaker and how I use it with our middle school students. By the time I left Killington last year, “Get Your Game On” was already planned!

The Creativity and Innovation Playground that I am doing with Lucie deLaBruere is a follow-up to a session we did at Dynamic Landscapes last spring. We presented for an hour about apps that allow students to create and quickly realized that allowing participant’s time for supported exploration would be helpful.

What is the one lasting piece of information you hope to impart during your presentation?

DP: Students need to understand that every game, every program, even every app was programmed by someone. Teaching game-making is an effective and fun way to empower students to become programmers.

How will presenting help you to become a better educator?

DP: Every time I present to other educators, their feedback gives me new insights and ideas about how to enhance what I am doing. GameMaking is one of my favorite 7/8 choice classes to teach. I have been making games with students for four years and have learned so much with them! 

Two years ago, at the request of the students, we started offering an Advanced GameMaking class and students have created amazing, well planned, challenging games as they deepen their understanding of game design. I will be showcasing a number of games created by students in my presentation.

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