Makers, Creators, and Doer’s: 100+ Students Participate in First-Ever Georgia Elementary Maker Faire!

What is a Maker Faire? Maker Faire is an opportunity for discussion, expression, creativity, and FUN!  The expression on the faces of both adults and children show it all!

IMG_1267

On a February school night, the GEMS cafeteria was elbow-to-elbow as parents,children, and students attended the maker event with enthusiasm and excitement.

Everyone was given the opportunity to create, make, and problem solve and a variety of diverse challenge tasks and inquiry based learning opportunities were spread throughout the cafeteria.

IMG_1298

Each station was unique and lured the creative thinker over to investigate, build – and hopefully solve. IMG_1275The following were booths/activities available:

Mini Maker Booths

  • Windmill Blade Demo: Testing 4th grade blade designs.
  • Fireflies: Create pinwheels that light-(sponsored by Georgia PTO).
  • Helicopter/Whirlybird Challenge: Create and drop from the lift.
  • Bushbot Challenge: Create and play!! (Sponsored by the University of Vermont)
  • Sail Challenge:  Create a sail and test it on the wind track
  • Alma Seltzer Rocket Launcher: Create a launcher and hit the targets
  • Solar Fountain:  Use solar panels to power a water fountain. Created from clay.  Yes wires AND water! (Sponsored by Georgia PTO)
  • Wind Car Challenge:  Create a car that sails the farthest
  • Spinbots:  Draw with a battery operated Spirograph
  • Create a “Hand Held Windmill” that you can take home
  • Catapult Making:  Create a simple catapult that hits a target

IMG_1265

Thank You to the following sponsors for their support and contributions towards materials and supplies.  Children, could not only build and create, but bring home their designs for memories and keepsake. Thank you so Much!

  • Play 2 Learn Childcare
  • Twisted Pretzel
  • UVM
  • Carolyn Branagan, State Rep.
  • Georgia PTO
  • Georgia Market

Flexible Learning Environments: Flexible learning environments will be created by redefining the school day,promoting learning experiences that extend beyond the classroom and fostering creativity, innovation, and differentiated learning opportunities for all.

Target: Students engage in answering authentic questions and solving problems in collaborative settings.

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s