12 educators have started exploring how Oculus virtual reality headsets can impact learning in classrooms.
Unlike a traditional graduate course where participants meet regularly and get information from the instructor, this course allows for flexible learning where teaches will design their own learning. Teachers are collaborating with the instructor using a coaching model to identify, learn about, and improve an innovative goal connected to International Society Technology in Education (ISTE) standards.
By using this flexible learning environment, it will allow teachers to develop their own computational thinking and understand learning in order to meet the ever evolving needs and expectations of their students. It also provides immersive learning activities that can maximize the potential of all learners.
One of the first steps in personalizing learning requires engaging participants in the learning process. It is the goal of this course to use this new innovative technology to engage learners in ways that were not previously possible.
This course encourages participants to find positive, fun moments to help them be more willing to do challenge themselves with new innovative learning.