Just as technology itself is ever-evolving, so too is BFA’s TASC (Technology and Society Challenge) Club.  This spring, the club is working to establish and enter a team in an eSports League. This spring, we will be connecting with PlayVS, a nationally recognized High School eSports organization affiliated with the National Federation of State High School Associations (NFHS) to get started.  

An eSport is exactly what it sounds like: similar to more traditional sports, eSports teams compete in a variety of electronic games in organized seasons throughout the calendar year, leading up to finals and championships for top-ranked teams. eSports take place at state, regional, national, and global levels. eSports require a large amount of commitment and dedication by each of the team’s individual members. Players meet to strategize, practice, and learn to work together as a cohesive unit.  

eSports offer students, many of whom may not opt into other extra-curricular activities, an opportunity to build team-based character traits and demonstrate transferable skills they can carry with them well beyond high school: Self Direction, Clear and Effective Communication, Creative and Practical Problem Solving, Informed and Integrative Thinking, and Responsible and Involved Citizenship (the foundation of BFA’s Learner Traits). In order to be successful, teams have to have excellent forward-thinking, decision-making, and communication skills.  

Similar to traditional sports, eSports help students to cultivate a sense of community, connection, and belonging within their school. We know from contemporary research and data, a sense of belonging is one of the greatest factors affecting individuals’ wellness.  

Here are some of the things our current BFA Fairfax students had to say about the potential of eSports as an opportunity at our school: 

  • “Being able to do something I’m interested in at school makes me feel happier while I’m at school.”  
  • “Most of the school’s extracurricular activities are basically sports, so having other opportunities that aren’t sports would be good for building team spirit for those who aren’t into traditional sports.” 
  • “eSports teach cooperation and teamwork and the value of good communication. And they teach us that we’re stronger when we work together.” 
  • “Playing team games works on students’ communication and strategizing with your team to defeat the opposing team, and helps your team to come closer together.”

And then there are the opportunities for the future. BFA High School student, Jonny Gillilan, has already participated in an eSports challenge on his own time through Norwich University, earning a $6,000.00 scholarship for his future steps. And Norwich isn’t the only school that has an esports program by any means. 175 Colleges and Universities across the country currently offer officially recognized eSports programming through the National Association of Collegiate eSports (NACE). The majority of these schools all offer eSports scholarships as well, and the number is growing every year as eSports continue to rise in popularity.  

Sean Theoret is the Technology Integration Specialist for BFA Fairfax High School. Harold Vance is Flexible Pathways Coordinator for BFA Fairfax High School.

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